![]() Looking for some examples of those effects in games it is way easier to find criticism like (more on neogaf and basically any large enough gamer forum) than any actual praise… Hands up if you have ever heard from a player “wow, this dirty lens effect was soooo immersive, more of that please!”. They are extremely polarizing – on the one hand for some reason art directors and artists love to use them, programmers engines implement them in their engines, but on the other hand lots of gamers or movie audience seem to hate those effects and find their use over the top or even distracting. ![]() Couple years ago many games used cheap pseudo HDR effect by blooming everything then we had light-shafts craze (almost every UE3 game had them, often set terribly – “god rays” not matching the lighting environment and the light source at all) and more recently many lo-fi lens effects – dirty-lens, chromatic aberrations and anamorphic flares/bloom. Lens flares, bloom, dirty lens, chromatic aberrations… All of those have their lovers and haters. There are no visual effects that are more controversial than various lens and sensor effects.
0 Comments
Leave a Reply. |